Month: December 2020

Thank You (2020 Edition)

Heck of a year, eh? Like we do ever year, I’d like to give you a huge thanks for reading CSS-Tricks, and recap the year. More downs than ups, all told. Here at CSS-Tricks, it was more of a wash. Allow me to me share some numbers, milestones, and thoughts with you about our journey of 2020.

Let’s do the basic numbers

The site saw 94m pageviews this year. Last year we lost a smidge of pageviews (from 91m to 90m), so it’s nice to see that number go back up again, setting a new high record. Now I don’t have to tell myself stories like “jeez usage of browser extensions that block Google Analytics must be up.” Hitting 100m pageviews will be a nice milestone some future year. This number, long term, climbs very slowly. It’s a good reminder to me how much time, money, and energy are required to just maintain the traffic to a content site, let alone attempt to drive growth.

I have Cloudflare in front of the site this year. I think that’s a good idea generally, but especially now that they have specific technology to make it extra good. I’m a fan of pushing as much to the edge as we can, and now it’s not only static assets that are CDN-served but the content as well.

I mention that because now I have access to Cloudflare analytics, so I can compare across tools. I can’t see a whole year of data on Cloudflare, but comparing last month’s unique visitors between the two services, I see 6,847,979 unique visitors on Cloudflare compared to 6,125,272 sessions (or 7,449,921 unique page views — I’m not sure which is directly comparable) on Google Analytics. They seem pretty close. Closer than I thought they would be, since Google Analytics requires client-side JavaScript and Cloudflare analytics are, presumably, gathered at the DNS level, and thus not blockable like client-side JavaScript. I’ve turned off the WordPress-powered analytics for now, as having three places for analytics seemed a bit much, although I might flip them back on because, without them, I can’t see top on-site search results, which I definitely like to have.

Traffic that comes from organic¹ search was 77.7% this year, versus 80.6% last year. A 3% swing feels pretty large, yet almost entirely accounted for by a 3% swing from 9% to 12% in “direct” traffic. I have no idea what to make of that, but I suppose I don’t mind a better diversification in sources.

I find these end-of-year looks at the numbers sorta fun, but I’m generally not a big analytics guy. Last year I wrote:

There is a bunch of numbers I just don’t feel like looking at this year. We’ve traditionally done stuff like what countries people are from, what browsers they use (Chrome-dominant), mobile usage (weirdly low), and things like that. This year, I just don’t care. This is a website. It’s for everyone in the world that cares to read it, in whatever country they are in and whatever browser they want to.

I feel even more apathetic toward generalized analytics numbers this year. I think analytics are awesome when you have a question in mind you want an answer to, where the numbers help find that answer. Or for numbers that are obviously important and impactful to your site that you determined for yourself. Just poking around at numbers can fool you into thinking you’re gathering important insights and making considered decisions when you’re kinda just picking your nose.

One question that does interest me is what the most popular content is by traffic (we’ll get to that in a bit). Looking at the most popular content (by actual traffic) gives me a sense of what brings people here. Bringing traffic to the site is a goal. While we don’t generally sell sponsorship/advertising based on page views directly, those numbers matter to sponsors and fairly correlate directly to what we can charge.

Another bit of data I care about is what people search for that bring them to the site. Here’s how that breaks down:

  • Top 10: Various combinations of terms that have to do with flexbox and grid layout
  • Mixed into the top 20: Various alterations of the site’s name

From there, 10-100 are “random specific CSS things.” Beyond 100 is where SVG, JavaScript, design stuff, and CSS are sprinkled into the mix. The 251st ranked search term is the first time React shows up. The insight here is that: (1) our layout guides continue to do very well, (2) a lot of people like to get to the site first, then find what they need, and (3) searches for library-specific content isn’t a particularly common way to land here.

Top posts of the year

Thanks to Jacob, we can look at analytics data based on the year the content was written (and a few other bits of metadata).

Here’s an interesting thing. In 2019, articles written in 2019 generated about 6.3m page views. Those same articles, in 2020, generated 7.3m page views. Neat, huh? The articles drove more traffic as they aged.

Articles written in 2020 generated 12m pageviews. Here’s the top 10:

  1. CSS-Only Carousel
  2. Fluid Width Video (cheat, as this was written a few years ago as a stand-alone page, and I only moved it to the blog in 2020)
  3. How to Create an Animated Countdown Timer With HTML, CSS and JavaScript
  4. A Complete Guide to Links and Buttons
  5. The Hooks of React Router
  6. A Complete Guide to Dark Mode on the Web
  7. Neumorphism and CSS
  8. A Complete Guide to Data Attributes
  9. Why JavaScript is Eating HTML
  10. Front-End Challenges

Interesting backstory on that list. I dug into Google Analytics and created that Top 10 list based on the data it was showing me in a custom report, which Jacob taught me to do. Serendipitously, Jacob emailed me right after that to show me the Top 10 that he calculated, and it was slightly different than mine. Then I went back and re-ran my custom report, and it was slightly different than both the others. Weird! Jacob knew why. When you’re looking at a huge dataset like this in Google Analytics, they will only sample the data used for the report. It will show you a “yellow badge” and tell you what percentage of the data the report is based on. 500,000 sessions is the max, which is only 0.7% of what we needed to look at. That’s low enough that it accounted for the different lists. Jacob had already done some exporting and jiggering of the data to account for that, so the above list is what’s accurate to 100% of all sessions.

The top articles on the entire site from any year:

  1. The Complete Guide to Flexbox
  2. The Complete Guide to Grid
  3. Using SVG
  4. Perfect Full Page Background Images
  5. The Shapes of CSS
  6. Media Queries for Standard Devices
  7. Change Color of SVG on Hover
  8. CSS Triangle
  9. How to Scale SVG
  10. Using @font-face

Nothing from the Almanac made the top 10, but interestingly, right after that, the next 20 are so are heavily sprinkled with random articles from there. All told, the Almanac is about 14.8% of all traffic.

Two other things that I think are very cool that we did with content is:

  1. Published Jay Hoffman’s series on Web History, which include audio adaptations from Jeremy Keith that are served as a podcast.
  2. Published our end-of-year series like we did last year.

One of the many reasons I love being on WordPress is how easy it is to spin up series like these. All we did was toss up a category-specific template file and slapped on a little custom CSS. That gives the posts a cool landing page all to themselves, but are still part of the rest of the “flow” of the site (RSS, search, tags, etc.).

COVID

Perhaps the slight increase in traffic was COVID-related? With more people turning to coding as a good option for working from home, maybe there are more people searching for coding help. Who knows.

What we definitely found was that nearly every sponsor we work with, understandably, tightened their belt. Add in advertising plans with us that were reduced or canceled and, as a rough estimate, I’d say we’re down 25% in sponsorship revenue. That would be pretty devastating except for the fact that we try not to keep too many eggs in one basket.

Feels like a good time to mention that if your company is doing well and could benefit from reaching people who build websites, let’s talk sponsorship.

I’m trying to diversify revenue somewhat, even on this site alone. For example…

eCommerce

We’ve been using WooCommerce here to sell a couple of things.

Posters, mainly. A literal physical bit of printed paper sent through the post to you. The posters are unique designs made from the incredible illustrations that Lynn Fisher created for the flexbox and grid guides. We essentially “drop ship” them, meaning they are printed and shipped on-demand by another company. So, you buy them from this site, but another company takes it from there and does all the rest of it. That’s appealing because the amount of work is so low, but there are two major downsides: (1) Customer support for the orders becomes our problem and I’d say ~20% of orders need some kind of support, and (2) the profit margin is fairly slim compared to what it would be if we took on more of the work ourselves.

We also sell MVP Supporter memberships, which are great in that they don’t require much ongoing work. The trick there is just making sure it is valuable enough for people to buy, which we’ll have to work more on over time. For now, you basically get a book, video downloads, and no ads.

Loose math, eCommerce made up 5% of the lost revenue. Long way to go there, but it’s probably worth the journey as my guess is that this kind of revenue is less volatile.

I’m also still optimistic about Web Monetization in the long-term (here’s the last post I wrote on it). But right now, it is not a solution that makes for a significant new revenue stream. Optimistically, it’s something like 0.05% of revenue.

Social media

As far a website traffic driver goes, social media isn’t particularly huge at 2.2% of all traffic (down from 2.3% last year). That’s about where it always is, whether or not we put much effort into it over the course of a year, which is exactly why I try not to spend energy there. What little effort we do expend, 95% of it is toward Twitter. We lean on Jetpack’s social automation features, mostly. It is still cool to have @css as a handle, and we are closing in on half a million followers. You’d think that would be worth something. We’ll have to figure that out someday.

When we hand-write Tweets (rare), those are still the ones with the most potential. I only do that when it feels like something fun to do, because even though they can get the most engagement, the time/value thing still just doesn’t make it worthwhile.

Example hand-written tweet

Most of our tweets are just auto-generated when a new post is published. And we’ve been doing that for so long, I think that’s what the Twitter followers largely expect anyway, and that’s fine. We do have the ability to customize the Tweet before it goes out, which we try to, but usually don’t.

Example Auto-Generated Tweet

The other 5% of effort is Instagram just because it’s kinda fun. I don’t even wanna think about trying to extract direct value from Instagram. Maybe if we had a lot more products for direct sale it would make sense. But for now, just random tips and stuff to hold an audience.

Example Instagram Post

Screencasts

I did 22 screencasts this year. That’s a lot compared to the last many years! I’m not sure if I’ll be as ambitious in 2021, but I suspect I might be, because my setup at my desk is getting pretty good for doing them and my editing skills are slowly improving. I enjoy doing them, and it’s an occasional income stream (my favorite being pairing up with someone from a company and digging into their technology together). Plus, we got that cool new intro for our videos done by dina Amin.

The screencasts are published on the site and to iTunes as a videocast, but the primary place people watch is YouTube. I guess we could consider YouTube “social media” but I find that screencasts are more like “real content” in a way that I don’t with other social media. They are certainly much more time-consuming to produce and I hope more evergreen than a one-off tweet or something.

Newsletter

We hit 81,765 subscribers to the newsletter. On one hand, that’s a respectable number. On the other, it’s far too low considering how gosh darn good it is! I was hoping we’d hit 100k this year, but I didn’t actually do all that much to encourage signups, so that’s on me. I don’t think we missed a single week, so that’s a win, and considering we were at 65,000 last year, that’s still pretty good growth.

Comments

Y’all left 4,322 comments on the site this year. That’s down a touch from 4,710, but still decent averaging almost 12 a day.

I rollercoaster emotionally about comments. One day thinking they are too much trouble, requiring too much moderation and time to filter the junk. The vitriol can be so intense (on a site about code, wow) that some days I just wanna turn them off. Other times, I’m glad for the extra insight and corrections. Not to mention, hey, that’s content and content is good. We’ve never not had comments, so, hey, let’s keep ’em for now.

I absolutely always encourage your helpful, insightful, and kind comments, and promise to never publish rude or wrong comments (my call).

The forums completely shut down this year (into “read only” mode), so commenting activity from that didn’t exactly make its way over to the blog area. Closing the forums still feels… weird. I liked having a place to send (especially beginners) to ask questions. But, we just do not have the resources (or business model) to support safe and active forums. So closed they will remain, for now.

Goal review

  • 100k on email list. Fail on that one. That was kind of a moonshot anyway, and we never executed any sort of plan to help get there. For example, we could encourage it on social media more. We could attempt to buy ads elsewhere with a call to action to sign up. We could offer incentives to new subscribers somehow. We might do those things, or we might not. I don’t feel strongly enough right now to make it a goal for next year.
  • Two guides. We crushed this one. We published 9 guides. I consider this stuff our most valuable content. While I don’t want to only do this kind of content (because I think it’s fun to think of CSS-Tricks as a daily newspaper-style site as well), I want to put most of our effort here.
  • Have an obvious focus on how-to referential technical content. I think we did pretty good here. Having this in mind all the time both for ourselves and for guest posts meant making sure we were showcasing how to use tech and less focus on things like guest editorials which are, unfortunately, our least useful content. I’d like to be even stricter on this going forward. We’re so far along in our journey on this site. The expectation people have is that this site has answers for their technical front-end questions, so there is no reason not to lean entirely into that.
  • Get on Gutenberg. We also crushed it here. I think in the first month of the year I had us using Gutenberg on new content, and within a few months after that, we had Gutenberg enabled for all posts. It was work! And we still have a long way to go, as most posts on the site haven’t been “converted” into blocks, which is still not a brainless task. But, I consider it a fantastic success. I think Gutenberg is largely a damn pleasure to work with, making content authoring far more pleasurable, productive, and interesting.

New goals

  • Three guides. I know we did nine this year, but the goal was only two. I actually have ideas for three more, so I’ll make three the goal. Related side goal: I’d like to try to make mini-books out of some of these guides and either sell them individually or make it part of the MVP Supporter subscription.
  • Stay focused on how-to technical content around our strengths. Stuff like useful tips. Technical news with context. Advice on best-practices. I want to reign us in a bit more toward our strengths. HTML, CSS, and JavaScript stuff is high on that list of strengths, but not every framework, serverless technology, or build tool is. I’d like us to be more careful about not publishing things unless we can strongly vouch for it.
  • Complete all missing Almanac entries. There are a good 15-20 Almanac articles that could exist that don’t yet. Like we have place-items in there, but not place-content or place-self. Then there is esoteric stuff, like :current, :past, and :future time-dimensional pseudo-classes which, frankly, I don’t even really understand but are a thing. If you wanna help, please reach out.

Wrapping up

Thank you, again, for being a reader of this site. I hope these little peeks at our business somehow help yours. And I really hope 2021 is better than 2020, for all of us.

🧡

  1. I actually prefer my search grass-fed in addition to organic, but ok. ↩️

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Give your Eleventy Site Superpowers with Environment Variables

Eleventy is increasing in popularity because it allows us to create nice, simple websites, but also — because it’s so developer-friendly. We can build large-scale, complex projects with it, too. In this tutorial we’re going to demonstrate that expansive capability by putting a together a powerful and human-friendly environment variable solution.

What are environment variables?

Environment variables are handy variables/configuration values that are defined within the environment that your code finds itself in.

For example, say you have a WordPress site: you’re probably going to want to connect to one database on your live site and a different one for your staging and local sites. We can hard-code these values in wp-config.php but a good way of keeping the connection details a secret and making it easier to keep your code in source control, such as Git, is defining these away from your code.

Here’s a standard-edition WordPress wp-config.php snippet with hardcoded values:

<?php   define( 'DB_NAME', 'my_cool_db' ); define( 'DB_USER', 'root' ); define( 'DB_PASSWORD', 'root' ); define( 'DB_HOST', 'localhost' );

Using the same example of a wp-config.php file, we can introduce a tool like phpdotenv and change it to something like this instead, and define the values away from the code:

<?php   $ dotenv = DotenvDotenv::createImmutable(__DIR__); $ dotenv->load();  define( 'DB_NAME', $ _ENV['DB_NAME'] ); define( 'DB_USER', $ _ENV['DB_USER'] ); define( 'DB_PASSWORD', $ _ENV['DB_PASSWORD'] ); define( 'DB_HOST', $ _ENV['DB_HOST'] );

A way to define these environment variable values is by using a .env file, which is a text file that is commonly ignored by source control.

Example of a dot env file showing variables for a node environment, port, API key and API URL.

We then scoop up those values — which might be unavailable to your code by default, using a tool such as dotenv or phpdotenv. Tools like dotenv are super useful because you could define these variables in an .env file, a Docker script or deploy script and it’ll just work — which is my favorite type of tool!

The reason we tend to ignore these in source control (via .gitignore) is because they often contain secret keys or database connection information. Ideally, you want to keep that away from any remote repository, such as GitHub, to keep details as safe as possible.

Getting started

For this tutorial, I’ve made some starter files to save us all a bit of time. It’s a base, bare-bones Eleventy site with all of the boring bits done for us.

Step one of this tutorial is to download the starter files and unzip them wherever you want to work with them. Once the files are unzipped, open up the folder in your terminal and run npm install. Once you’ve done that, run npm start. When you open your browser at http://localhost:8080, it should look like this:

A default experience of standard HTML content running in localhost with basic styling

Also, while we’re setting up: create a new, empty file called .env and add it to the root of your base files folder.

Creating a friendly interface

Environment variables are often really shouty, because we use all caps, which can get irritating. What I prefer to do is create a JavaScript interface that consumes these values and exports them as something human-friendly and namespaced, so you know just by looking at the code that you’re using environment variables.

Let’s take a value like HELLO=hi there, which might be defined in our .env file. To access this, we use process.env.HELLO, which after a few calls, gets a bit tiresome. What if that value is not defined, either? It’s handy to provide a fallback for these scenarios. Using a JavaScript setup, we can do this sort of thing:

require('dotenv').config();  module.exports = {   hello: process.env.HELLO || 'Hello not set, but hi, anyway 👋' };

What we are doing here is looking for that environment variable and setting a default value, if needed, using the OR operator (||) to return a value if it’s not defined. Then, in our templates, we can do {{ env.hello }}.

Now that we know how this technique works, let’s make it happen. In our starter files folder, there is a directory called src/_data with an empty env.js file in it. Open it up and add the following code to it:

require('dotenv').config();  module.exports = {   otherSiteUrl:     process.env.OTHER_SITE_URL || 'https://eleventy-env-vars-private.netlify.app',   hello: process.env.HELLO || 'Hello not set, but hi, anyway 👋'   };

Because our data file is called env.js, we can access it in our templates with the env prefix. If we wanted our environment variables to be prefixed with environment, we would change the name of our data file to environment.js . You can read more on the Eleventy documentation.

We’ve got our hello value here and also an otherSiteUrl value which we use to allow people to see the different versions of our site, based on their environment variable configs. This setup uses Eleventy JavaScript Data Files which allow us to run JavaScript and return the output as static data. They even support asynchronous code! These JavaScript Data Files are probably my favorite Eleventy feature.

Now that we have this JavaScript interface set up, let’s head over to our content and implement some variables. Open up src/index.md and at the bottom of the file, add the following:

Here’s an example: The environment variable, HELLO is currently: “{{ env.hello }}”. This is called with {% raw %}{{ env.hello }}{% endraw %}. 

Pretty cool, right? We can use these variables right in our content with Eleventy! Now, when you define or change the value of HELLO in your .env file and restart the npm start task, you’ll see the content update.

Your site should look like this now:

The same page as before with the addition of content which is using environment variables

You might be wondering what the heck {% raw %} is. It’s a Nunjucks tag that allows you to define areas that it should ignore. Without it, Nunjucks would try to evaluate the example {{ env.hello }} part.

Modifying image base paths

That first example we did was cool, but let’s really start exploring how this approach can be useful. Often, you will want your production images to be fronted-up with some sort of CDN, but you’ll probably also want your images running locally when you are developing your site. What this means is that to help with performance and varied image format support, we often use a CDN to serve up our images for us and these CDNs will often serve images directly from your site, such as from your /images folder. This is exactly what I do on Piccalilli with ImgIX, but these CDNs don’t have access to the local version of the site. So, being able to switch between CDN and local images is handy.

The solution to this problem is almost trivial with environment variables — especially with Eleventy and dotenv, because if the environment variables are not defined at the point of usage, no errors are thrown.

Open up src/_data/env.js and add the following properties to the object:

imageBase: process.env.IMAGE_BASE || '/images/', imageProps: process.env.IMAGE_PROPS,

We’re using a default value for imageBase of /images/ so that if IMAGE_BASE is not defined, our local images can be found. We don’t do the same for imageProps because they can be empty unless we need them.

Open up _includes/base.njk and, after the <h1>{{ title }}</h1> bit, add the following:

<img src="https://assets.codepen.io/174183/mountains.jpg?width=1275&height=805&format=auto&quality=70" alt="Some lush mountains at sunset" /> 

By default, this will load /images/mountains.jpg. Cool! Now, open up the .env file and add the following to it:

IMAGE_BASE=https://assets.codepen.io/174183/ IMAGE_PROPS=?width=1275&height=805&format=auto&quality=70

If you stop Eleventy (Ctrl+C in terminal) and then run npm start again, then view source in your browser, the rendered image should look like this:

<img src="https://assets.codepen.io/174183/mountains.jpg?width=1275&height=805&format=auto&quality=70" alt="Some lush mountains at sunset" />

This means we can leverage the CodePen asset optimizations only when we need them.

Powering private and premium content with Eleventy

We can also use environment variables to conditionally render content, based on a mode, such as private mode. This is an important capability for me, personally, because I have an Eleventy Course, and CSS book, both powered by Eleventy that only show premium content to those who have paid for it. There’s all-sorts of tech magic happening behind the scenes with Service Workers and APIs, but core to it all is that content can be conditionally rendered based on env.mode in our JavaScript interface.

Let’s add that to our example now. Open up src/_data/env.js and add the following to the object:

mode: process.env.MODE || 'public'

This setup means that by default, the mode is public. Now, open up src/index.md and add the following to the bottom of the file:

{% if env.mode === 'private' %}  ## This is secret content that only shows if we’re in private mode.  This is called with {% raw %}`{{ env.mode }}`{% endraw %}. This is great for doing special private builds of the site for people that pay for content, for example.  {% endif %}

If you refresh your local version, you won’t be able to see that content that we just added. This is working perfectly for us — especially because we want to protect it. So now, let’s show it, using environment variables. Open up .env and add the following to it:

MODE=private

Now, restart Eleventy and reload the site. You should now see something like this:

The same page, with the mountain image and now some added private content

You can run this conditional rendering within the template too. For example, you could make all of the page content private and render a paywall instead. An example of that is if you go to my course without a license, you will be presented with a call to action to buy it:

A paywall that encourages the person to buy the content while blocking it

Fun mode

This has hopefully been really useful content for you so far, so let’s expand on what we’ve learned and have some fun with it!

I want to finish by making a “fun mode” which completely alters the design to something more… fun. Open up src/_includes/base.njk, and just before the closing </head> tag, add the following:

{% if env.funMode %}   <link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Lobster&display=swap" />   <style>     body {       font-family: 'Comic Sans MS', cursive;       background: #fc427b;       color: #391129;     }     h1,     .fun {       font-family: 'Lobster';     }     .fun {       font-size: 2rem;       max-width: 40rem;       margin: 0 auto 3rem auto;       background: #feb7cd;       border: 2px dotted #fea47f;       padding: 2rem;       text-align: center;     }   </style> {% endif %}

This snippet is looking to see if our funMode environment variable is true and if it is, it’s adding some “fun” CSS.

Still in base.njk, just before the opening <article> tag, add the following code:

{% if env.funMode %}   <div class="fun">     <p>🎉 <strong>Fun mode enabled!</strong> 🎉</p>   </div> {% endif %}

This code is using the same logic and rendering a fun banner if funMode is true. Let’s create our environment variable interface for that now. Open up src/_data/env.js and add the following to the exported object:

funMode: process.env.FUN_MODE

If funMode is not defined, it will act as false, because undefined is a falsy value.

Next, open up your .env file and add the following to it:

FUN_MODE=true

Now, restart the Eleventy task and reload your browser. It should look like this:

The main site we’re working on but now, it’s bright pink with Lobster and Comic Sans fonts

Pretty loud, huh?! Even though this design looks pretty awful (read: rad), I hope it demonstrates how much you can change with this environment setup.

Wrapping up

We’ve created three versions of the same site, running the same code to see all the differences:

  1. Standard site
  2. Private content visible
  3. Fun mode

All of these sites are powered by identical code with the only difference between each site being some environment variables which, for this example, I have defined in my Netlify dashboard.

I hope that this technique will open up all sorts of possibilities for you, using the best static site generator, Eleventy!


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3 Steps to Enable Client Hints on Your Image CDN

The goal of Client Hints is to provide a framework for a browser when informing the server about the context in which a web experience is provided.

HTTP Client Hints are a proposed set of HTTP Header Fields for proactive content negotiation in the Hypertext Transfer Protocol. The client can advertise information about itself through these fields so the server can determine which resources should be included in its response.

Wikipedia

With that information (or hints), the server can provide optimizations that help to improve the web experience, also known as Content Negotiation. For images, a better web experience means faster loading, less data payload, and a streamlined codebase.  

Client Hints have inherent value, but can be used together with  responsive images syntax to make responsive images less verbose and easier to maintain. With Client Hints, the server side, in this case an image CDN, can resize and optimize the image in real time.

Client Hints have been around for a while – since Chrome 35 in 2015, actually. However, support in most Chrome browsers got partly pulled due to privacy concerns in version 67. As a result, access to Client Hints was limited to certain Chrome versions on Android and first-party origins in other Chrome versions.

Now, finally, Google has enabled Client Hints by default for all devices in Chrome version 84!

Let’s see what’s required to make use of Client Hints.

1) Choose an Image CDN that Supports Client Hints

Not many image CDNs support client hints. Max Firtman did an extensive evaluation of Image CDNs that identified ones that supported client hints. ImageEngine stands out as the best image CDN with full Client Hints support in addition to more advanced features.

ImageEngine works like most CDNs by mapping the origin of the images, typically a web location or an S3 bucket, to a domain name pointing to the CDN address. Sign up for a free trial here. After signing up, trialers will get a dedicated ImageEngine delivery address that looks something like this: xxxzzz.cdn.imgeng.in. The ImageEngine delivery address can also be customized to one’s own domain by creating a CNAME DNS record. 

In the following examples, we will assume that ImageEngine is mapped to images.example.com in the DNS.

2) Make the Browser Send Client Hints

Now that the trialer has an ImageEngine account with full client hints support, we need to tell the browser to start sending the client hints to ImageEngine. This basically means that the webserver has to reply to a request with two specific HTTP headers. This  can be done manually on one’s website, or for example use a plugin if the site is running WordPress.

How the headers are added manually depends on one’s website:

  • A hosting provider or CDN probably offers a setting to alter http headers, 
  • One can add the headers in the code of their site. How this is done depends on the programming language or framework one is using. Try googling “add http headers <your programming language or framework>”
  • The hosting provider may run apache and allow users to edit the .htaccess configuration file. One can also add the headers in there.
  • Trialers can also add the headers to the markup inside the <head> element using the http-equiv meta element: <meta http-equiv="Accept-CH" content="DPR, Width, Viewport-Width">

Add Accept-CH header

The first header is the Accept-CH header. It tells the browser to start sending client hints:

Accept-CH: viewport-width, width, dpr

Add the Feature-Policy header

At the time of writing, the mechanism for delegating Client Hints to 3rd parties is named Feature Policies. However, it’s about to be renamed to Permission Policies.

Then, to make sure the Client Hints are sent along with the image requests to the ImageEngine delivery address obtained in step 1, this feature policy header must be added to server responses as well.

A Feature / Permission policy is a HTTP header specifying which origins (domains) have access to which browser features.

Feature-Policy: ch-viewport-width https://images.example.com;ch-width https://images.example.com;ch-dpr https://images.example.com;ch-device-memory https://images.example.com;ch-rtt https://images.example.com;ch-ect https://images.example.com;ch-downlink https://images.example.com

example.com must be replaced with the actual address refering to ImageEngine whether it’s the generic xxxzzz.cdn.imgeng.in-type or your customized delivery address.

Pitfall 1: Note the ch- prefix. The notation is ch– + client-hint name

Pitfall 2: Use lowercase! Even if docs and examples say, for example, Accept-CH: DPR, make sure to use ch-dpr in the policy header! 

Once the accept-ch and feature-policy header are set, the response from the server will look something like the screen capture above.

3) Set Sizes Attribute

Last, but not least, the <img> elements in the markup must be updated. 

Most important, the src of the <img> element must point to the ImageEngine delivery address. Make sure this is the same address used  in step 1 and mentioned in the feature-policy header in step 2.

Next, add the sizes attribute to the <img> elements. sizes is a part of the responsive images syntax which enable the browser to calculate the specific pixel size an image is displayed at. This size is sent to the image CDN in the width client hint.

<img src="https://images.example.com/test.jpg" sizes="200px" width="200px" alt="image">

If the width set in CSS or width attribute is known, one can “retrofit” responsive images by copying that value into sizes.

When these small changes have been made to the <img> element, the request to ImageEngine for images will contain the client hints like illustrated in the screen capture above. The “width” header tells ImageEngine the exact size the image needs to be to fit perfectly on the web page.

Enjoy Pixel-Perfect Images

Now, if tested in a supporting browser, like Chrome version 84 and below, the client hints should be flowing through to images.example.com

The <img> element is short and concise, and is rigged to provide even better adapted responsive images than a classic client-side implementation without client hints would. Less code, no need to produce multiple sizes of the images on your web server and the resource selection is still made by the browser but served by the image CDN. Best from both worlds!

Trialers can see the plumbing in action in this reference implementation on glitch.com. Make sure to test this in Chrome version 84 or newer!

By using an image CDN like ImageEngine that supports client hints, sites will never serve bigger images than necessary when the steps above are followed. Additionally, as a bonus, ImageEngine will also optimize and convert images between formats like WebP, JPEG2000 and MP4 in addition to the more common image formats.

Additionally, the examples above contain a few network- or connectivity-related Client Hints. ImageEngine may also optimize images according to this information.

What about browsers not supporting Client Hints? ImageEngine will still optimize and resize images thanks to advanced device detection at the CDN edge. This way, all devices and browsers will always get appropriately sized images.

ImageEngine offers a free trial, and anyone can sign up here to start implementing client hints on their website.


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A font-display setting for slow connections

Me, I really dislike FOUT. I like that it’s an option, because not displaying text quickly on the web is no good. I know font-display: swap; is popular because it’s good for performance, but that FOUT stuff pains me. Matt Hobbs:

If there’s one thing I’d like readers to take away from this post it’s that font-display: swap is a very good option for users with a fast internet connection. But its infinite swap period could be frustrating for users on very slow and unstable connections. If you have users viewing your site under these conditions (I’m pretty certain you will at some point in time), then it may be worth considering font-display: fallback or even font-display: optional.

Seeeee, I told ya. I like how font-display: optional; totally stops FOUT. The font is either applied super fast, or isn’t used at all (but still downloaded async). Chances are, on the next page load, the font is loaded and cached and will be used.

Note this is about slow connections, not necessarily connections where the user would prefer as little data usage as possible. If that’s the case, check out some of the recent posts we linked up in Responsible, Conditional Loading.


And boy howdy, the Web Performance Calendar this year was just loaded in great articles.

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CSS Individual Transform Properties in Safari Technology Preview

The WebKit blog details how to use individual CSS Transform properties in the latest version of Safari Technology Preview. This brings the browser in line with the CSS Transforms Module Level 2 spec, which breaks out the translate(), rotate() and scale() functions from the transform property into their own individual properties: translate, scale, and rotate.

So, instead of chaining those three functions on the transform property:

.some-element {   transform: translate(50px 50px) rotate(15deg) scale(1.2); }

…we can write those out individually as their own properties:

.some-element {   translate(50px 50px);   rotate(15deg);   scale(1.2); }

If you’re like me, your mind immediately jumps to “why the heck would we want to write MORE lines of code?” I mean, we’re used to seeing individual properties become sub-properties of a shorthand, not the other way around, like we’ve seen with background, border, font, margin, padding, place-items, and so on.

But the WebKit team outlines some solid reasons why we’d want to do this:

  • It’s simpler to write a single property when only one function is needed, like scale: 2; instead of transform: scale(2);.
  • There’s a lot less worry about accidentally overriding other transform properties when they’re chained together.
  • It’s a heckuva lot simpler to change a keyframe animation on an individual property rather than having to “pre-compute” and “recompute” intermediate values when chaining them with transform.
  • We get more refined control over the timing and keyframes of individual properties.

The post points out some helpful tips as well. Like, the new individual transform properties are applied first — translate, rotate, and scale, in that order — before the functions in the transform property.

Oh, and we can’t overlook browser support! It’s extremely limited at the time of writing… basically to just Safari Technology Preview 117 and Firefox 72 and above for a whopping 3.9% global support:

The post suggests using @supports if you want to start using the properties:

@supports (translate: 0) {   /* Individual transform properties are supported */   div {     translate: 100px 100px;   } }  @supports not (translate: 0) {   /* Individual transform properties are NOT supported */   div {     transform: translate(100px, 100px);   } }

That’s the code example pulled straight from the post. Modifying this can help us avoid using the not operator. I’m not sure that’s an improvement to the code or not, but it feels more like progressive enhancement to do something like this:

div {   transform: translate(100px, 100px); }  @supports (translate: 0) {   /* Individual transform properties are supported */   div {     transform: none;     translate: 100px 100px;   } }

That way, we clear the shorthand functions and make way for the individual properties, but only if they’re supported.


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Cloudinary Tricks for Video

Creating video is time consuming. A well-made 5-minute video can take hours to plan, record, and edit — and that’s before we start talking about making that video consistent with all the other videos on your site.

When we took on the Jamstack Explorers project (a video-driven educational resource for web developers), we wanted to find the right balance of quality and shipping: what could we automate in our video production process to reduce the time and number of steps required to create video content without sacrificing quality?

With the help of Cloudinary, we were able to deliver a consistent branding approach in all our video content without adding a bunch of extra editing tasks for folks creating videos. And, as a bonus, if we update our branding in the future, we can update all the video branding across the whole site at once — no video editing required!

What does “video branding” mean?

To make every video on the Explorers site feel like it all fits together, we include a few common pieces in each video:

  1. A title scene
  2. A short intro bumper (video clip) that shows the Jamstack Explorers branding
  3. A short outro bumper that either counts down to the next video or shows a “mission accomplished” if this is the last video in the mission

Skip to the end: here’s how a branded video looks

To show the impact of adding the branding, here’s one of the videos from Jamstack Explorers without any branding:

This video (and this Vue mission from Ben Hong) is legitimately outstanding! However, it starts and ends a little abruptly, and we don’t have a sense of where this video lives.

We worked with Adam Hald to create branded video assets that help give each video a sense of place. Check out the same video with all the Explorers branding applied:

We get the same great content, but now we’ve added a little extra va-va-voom that makes this feel like it’s part of a larger story.

In this article, we’ll walk through how we automatically customize every video using Cloudinary.

How does Cloudinary make this possible?

Cloudinary is a cloud-based asset delivery network that gives us a powerful, URL-based API to manipulate and transform media. It supports all sorts of asset types, but where it really shines is with images and video.

To use Cloudinary, you create a free account, then upload your asset. This asset then becomes available at a Cloudinary URL:

https://res.cloudinary.com/netlify/image/upload/v1605632851/explorers/avatar.jpg                            ^^^^^^^             ^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^                               |                      |                |                               V                      V                V                       cloud (account) name    version (optional)  file name

This URL points to the original image and can be used in <img /> tags and other markup.

The original image size is 97.6kB.

Dynamically adjust file format and quality to reduce file sizes

If we’re using this image on a website and want to improve our site performance, we may decide to reduce the size of this image by using next-generation formats like WebP, AVIF, and so on. These new formats are much smaller, but aren’t supported by all browsers, which would usually mean using a tool to generate multiple versions of this image in different formats, then using a <picture> element or other specialized markup to provide modern options with the JPG fallback for older browsers.

With Cloudinary, all we have to do is add a transformation to the URL:

https://res.cloudinary.com/netlify/image/upload/q_auto,f_auto/v1605632851/explorers/avatar.jpg                                                 ^^^^^^^^^^^^                                                       |                                                       V                                     automatic quality & format transformations 

What we see in the browser is visually identical:

The transformed image is 15.4kB.

By setting the file format and quality settings to automatic (f_auto,q_auto), Cloudinary is able to detect which formats are supported by the client and serves the most efficient format at a reasonable quality level. In Chrome, for example, this image transforms from a 97.6kB JPG to a 15.4kB WebP, and all we had to do was add a couple of things to the URL!

We can transform our images in lots of different ways!

We can go further with other transformations, including resizing (w_150 for “resize to 150px wide”) and color effects (e_grayscale for “apply the grayscale effect”):

https://res.cloudinary.com/netlify/image/upload/q_auto,f_auto,w_150,e_grayscale/v1605632851/explorers/avatar.jpg
The same image after adding grayscale effects and resizing.

This is only a tiny taste of what’s possible — make sure to check out the Cloudinary docs for more examples!

There’s a Node SDK to make this a little more human-readable

For more advanced transformations like what we’re going to get into, writing the URLs by hand can get a little hard to read. We ended up using the Cloudinary Node SDK to give us the ability to add comments and explain what each transformation was doing, and that’s been extremely helpful as we maintain and evolve the platform.

To install it, get your Cloudinary API key and secret from your console, then install the SDK using npm:

# create a new directory mkdir cloudinary-video  # move into the new directory cd cloudinary-video/  # initialize a new Node project npm init -y  # install the Cloudinary Node SDK npm install cloudinary

Next, create a new file called index.js and initialize the SDK with your cloud_name and API credentials:

const cloudinary = require('cloudinary').v2;  // TODO replace these values with your own Cloudinary credentials cloudinary.config({   cloud_name: 'your_cloud_name',   api_key: 'your_api_key',   api_secret: 'your_api_secret', });

Don’t commit your API credentials to GitHub or share them anywhere. Use environment variables to keep them safe! If you’re unfamiliar with environment variables, Colby Fayock has written a great introduction to using environment variables.

Next, we can create the same transformation as before using slightly more human-readable configuration settings:

cloudinary.uploader   // the first argument should be the public ID (including folders!) of the   // image we want to transform   .explicit('explorers/avatar', {     // these two properties match the beginning of the URL:     // https://res.cloudinary.com/netlify/image/upload/...     //                                    ^^^^^^^^^^^^     resource_type: 'image',     type: 'upload',      // "eager" means we want to run these transformations ahead of time to avoid     // a slow first load time     eager: [       {         fetch_format: 'auto',         quality: 'auto',         width: 150,         effect: 'grayscale',       },     ],      // allow this transformed image to be cached to avoid re-running the same     // transformations over and over again     overwrite: false,   })   .then((result) => {     console.log(result);   });

Let’s run this code by typing node index.js in our terminal. The output will look something like this:

{   asset_id: 'fca4abba96ffdf70ef89498aa340ae4e',   public_id: 'explorers/avatar',   version: 1605632851,   version_id: 'b8a923931af20404e89d03852ff1bff1',   signature: 'e7201c9ab36cb5b6a0545cee4f5f8ee27fb7f99f',   width: 300,   height: 300,   format: 'jpg',   resource_type: 'image',   created_at: '2020-11-17T17:07:31Z',   bytes: 97633,   type: 'upload',   url: 'http://res.cloudinary.com/netlify/image/upload/v1605632851/explorers/avatar.jpg',   secure_url: 'https://res.cloudinary.com/netlify/image/upload/v1605632851/explorers/avatar.jpg',   access_mode: 'public',   eager: [     {       transformation: 'e_grayscale,f_auto,q_auto,w_150',       width: 150,       height: 150,       bytes: 6192,       format: 'jpg',       url: 'http://res.cloudinary.com/netlify/image/upload/e_grayscale,f_auto,q_auto,w_150/v1605632851/explorers/avatar.jpg',       secure_url: 'https://res.cloudinary.com/netlify/image/upload/e_grayscale,f_auto,q_auto,w_150/v1605632851/explorers/avatar.jpg'     }   ] }

Under the eager property, our transformations are shown along with the full URL to view the transformed image.

While the Node SDK is probably overkill for a straightforward transformation like this one, it becomes really handy when we start looking at the complex transformations required to add video branding.

Transforming videos with Cloudinary

To transform our videos in Jamstack Explorers, we follow the same approach: each video is uploaded to Cloudinary, and then we modify the URLs to resize, adjust quality, and insert the title card and bumpers.

There are a few major categories of transformation that we’ll be tackling to add the branding:

  1. Overlays
  2. Transitions
  3. Text overlays
  4. Splicing

Let’s look at each of these categories and see if we can’t reimplement the Jamstack Explorers branding on Ben’s video! Let’s get set up by setting up index.js to transform our base video:

cloudinary.uploader   .explicit('explorers/bumper', {     // these two properties match the beginning of the URL:     // https://res.cloudinary.com/netlify/image/upload/...     //                                    ^^^^^^^^^^^^     resource_type: 'video',    type: 'upload',      // "eager" means we want to run these transformations ahead of time to avoid     // a slow first load time     eager: [       {         fetch_format: 'auto',         quality: 'auto',         height: 360,         width: 640,         crop: 'fill', // avoid letterboxing if videos are different sizes       },     ],      // allow this transformed image to be cached to avoid re-running the same     // transformations over and over again     overwrite: false,   })   .then((result) => {     console.log(result);   });

You may have noticed that we’re using a video called “bumper” instead of Ben’s original video. This is due to the way Cloudinary orders videos as we add them together. We’ll add Ben’s video in the next section!

Combine two videos with a custom transition using Cloudinary

To add our bumpers, we need to add a second transformation “layer” to the eager array that adds a second video as an overlay.

To do this, we use the overlay transformation and set it to video:publicID, where publicID is the Cloudinary public ID of the asset with any slashes (/) transformed to colons (:).

We also need to tell Cloudinary how to transition between the two videos, which we do using a special kind of video called a luma matte that lets us mask one video with the black area of the video, and a second video with the white area. This results in a stylized cross-fade.

Here’s what the luma matte looks like on its own:

The video and the transition both have their own transformations, which means that we need to treat them as different “layers” in the Cloudinary transform. This means splitting them into separate objects, then adding additional objects to “apply” each layer, which allows us to call that section done and continue adding more transformations to the main video.

To tell Cloudinary this this is a luma matte and not another video, we set the effect type to transition.

Make the following changes in index.js to put all of this in place:

const videoBaseTransformations = {   fetch_format: 'auto',   quality: 'auto',   height: 360,   width: 600,   crop: 'fill', }  cloudinary.uploader   .explicit('explorers/bumper', {     // these two properties match the beginning of the URL:     // <https://res.cloudinary.com/netlify/image/upload/>...     //     resource_type: 'video',     type: 'upload',      // "eager" means we want to run these transformations ahead of time to avoid     // a slow first load time     eager: [       videoBaseTransformations,       {         overlay: 'video:explorers:LCA-07-lifecycle-hooks',         ...videoBaseTransformations,       },       {         overlay: 'video:explorers:transition',         effect: 'transition',       },       { flags: 'layer_apply' }, // <= apply the transformation       { flags: 'layer_apply' }, // <= apply the actual video     ],      // allow this transformed image to be cached to avoid re-running the same     // transformations over and over again     overwrite: false,   })   .then((result) => {     console.log(result);   });

We need the same format, quality, and sizing transformations on all videos, so we pulled those out into a variable called videoBaseTransformations, then added a second object to contain the overlay.

If we run this with node index.js, the video we get back looks like this:

Not bad! This already looks like it’s part of the Jamstack Explorers site, and that transition adds a nice flow from the common bumper into the custom video.

Adding the outro bumper works exactly the same: we need to add another overlay for the ending bumper and a transition. We won’t show this code in the tutorial, but you can see it in the source code if you’re interested.

Add a title card to a video using text overlays

To add a title card, there are two distinct steps:

  1. Extract a short video clip to serve as the title card background
  2. Add a text overlay with the video’s title

The next two sections walk through each step individually so we can see the distinction between the two.

Extract a short video clip to use as the title card background

When Adam Hald created the Explorers video assets, he included a beautiful intro video that opens on a starry sky that’s perfect for a title card. Using Cloudinary, we can grab a few seconds of that starry sky and splice it into every video as a title card!

In index.js, add the following transformation blocks:

cloudinary.uploader   .explicit('explorers/bumper', {     // these two properties match the beginning of the URL:     // https://res.cloudinary.com/netlify/image/upload/...     //     resource_type: 'video',     type: 'upload',      // "eager" means we want to run these transformations ahead of time to avoid     // a slow first load time     eager: [       videoBaseTransformations,       {         overlay: 'video:explorers:LCA-07-lifecycle-hooks',         ...videoBaseTransformations,       },       {         overlay: 'video:explorers:transition',         effect: 'transition',       },       { flags: 'layer_apply' }, // <= apply the transformation       { flags: 'layer_apply' }, // <= apply the actual video        // add the outro bumper and a transition       {         overlay: 'video:explorers:countdown',         ...videoBaseTransformations,       },       {         overlay: 'video:explorers:transition',         effect: 'transition',       },       { flags: 'layer_apply' },       { flags: 'layer_apply' },        // splice a title card at the beginning of the video       {         overlay: 'video:explorers:intro',         flags: 'splice', // splice this into the video         ...videoBaseTransformations,       },       {         audio_codec: 'none', // remove the audio         end_offset: 3, // shorten to 3 seconds         effect: 'accelerate:-25', // slow down 25% (to ~4 seconds)       },       {         flags: 'layer_apply',         start_offset: 0, // put this at the beginning of the video       },     ],      // allow this transformed image to be cached to avoid re-running the same     // transformations over and over again     overwrite: false,   })   .then((result) => {     console.log(result);   });

Using the splice flag, we tell Cloudinary to add this video directly without a transition.

In the next set of transformations, we add three transformations we haven’t seen before:

  1. We set audio_codec to none to remove sound from this segment of video.
  2. We set end_offset to 3, which means we’ll get only the first 3 seconds of the video.
  3. We add the accelerate effect with a value of -25, which slows the video down by 25%.

Running node index.js will now give us a video that starts with just under 4 seconds of silent, starry skies:

Add text overlays to videos using Cloudinary

Our last step is to add a text overlay to show the video title!

Text overlays use the same overlay property as other overlays, but we pass an object with settings for the font. Cloudinary supports a wide variety of fonts — I haven’t been able to find a definitive list, but it seems to be a large number of Google Fonts — and if you’ve purchased a license to use a custom font, you can upload a custom font to Cloudinary for use in text overlays as well.

cloudinary.uploader   .explicit('explorers/bumper', {     // these two properties match the beginning of the URL:     // <https://res.cloudinary.com/netlify/image/upload/>...     //     resource_type: 'video',     type: 'upload',      // "eager" means we want to run these transformations ahead of time to avoid     // a slow first load time     eager: [       videoBaseTransformations,       {         overlay: 'video:explorers:LCA-07-lifecycle-hooks',         ...videoBaseTransformations,       },       {         overlay: 'video:explorers:transition',         effect: 'transition',       },       { flags: 'layer_apply' }, // <= apply the transformation       { flags: 'layer_apply' }, // <= apply the actual video        // add the outro bumper and a transition       {         overlay: 'video:explorers:countdown',         ...videoBaseTransformations,       },       {         overlay: 'video:explorers:transition',           effect: 'transition',         },         { flags: 'layer_apply' },         { flags: 'layer_apply' },          // splice a title card at the beginning of the video         {           overlay: 'video:explorers:intro',           flags: 'splice', // splice this into the video           ...videoBaseTransformations,         },         {           audio_codec: 'none', // remove the audio           end_offset: 3, // shorten to 3 seconds           effect: 'accelerate:-25', // slow down 25% (to ~4 seconds)         },         {         overlay: {           font_family: 'roboto', // lots of Google Fonts are supported           font_size: 40,           text_align: 'center',           text: 'Lifecycle Hooks', // this can be any text you want         },         width: 500,         crop: 'fit',         color: 'white',       },       { flags: 'layer_apply' },       {         flags: 'layer_apply',         start_offset: 0, // put this at the beginning of the video       },     ],      // allow this transformed image to be cached to avoid re-running the same     // transformations over and over again     overwrite: false,   })   .then((result) => {     console.log(result);   });

In addition to setting the font size and alignment, we also apply a width of 500px (which will be centered by default) to keep our title text from smashing into the side of the title card, and set the crop value to fit, which will wrap longer titles. Setting the color to white makes our text visible against the dark, starry background.

Run node index.js to generate the URL and we’ll see our fully branded video, including a title card and bumpers!

Build your video branding once; use it everywhere

Creating bumpers, transitions, and title cards is a lot of work. Creating high-quality video content is also a lot of work. If we had to manually edit every Jamstack Explorers video to insert these title cards and bumpers, it’s extremely unlikely that we would have actually done it.

We knew that the only realistic way for us to keep the videos consistently branded was to reduce the friction of adding the branding, and Cloudinary let us automate it entirely. This means that we can stay consistent without any manual steps!

As an added bonus, it also means that if we update our title cards or bumpers in the future, we can update all the branding for all the videos by changing the code in one place. This is a huge relief for us, because we know that Explorers is going to continue to grow and evolve over time.

What to do next

Now that you know how to use Cloudinary to add custom branding, here are some additional resources to help you keep learning.

What else can you automate using Cloudinary? How much time could you save by automating the repetitive parts of your video editing workflow? I am exactly the kind of nerd who loves to talk about this stuff, so send me your ideas on Twitter!


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The Rules of Margin Collapse

Josh Comeau covers the concept of margin collapsing:

This idea might sound simple, but if you’ve been writing CSS for a while, you’ve almost certainly been surprised when margins either don’t collapse, or they collapse in weird and unexpected ways. In real-world projects, all kinds of circumstances can complicate matters.

The basic stuff to know:

  • Margin collapsing only happens in the block-direction. This is true even if you change the writing-mode or use logical properties.
  • The largest margin “wins”
  • Any element in between will nix the collapsing (if we’re talking within-parent collapsing, even a bit of padding or border will be the in-between thing and prevent the collapsing, as Geoff noted when he covered it).

But it gets way weirder:

  • Margins can collapse even when they aren’t from sibling elements.
  • Margins in the same direction from different elements can also collapse.
  • Margins from any number of elements can collapse.
  • Negative margins also collapse, but it’s the larger-negative number that wins.
  • If it’s a bunch of elements all with different margins, you have to basically learn an algorithm to understand what happens and why.

It’s unfortunate that those things happen at all. It can be frustrating for any skill level. These are quirks of CSS that that have to be taught explicitly, rather than feeling like a natural part of a system. Even the CSS working group considers it a mistake:

The top and bottom margins of a single box should never have been allowed to collapse together automatically as this is the root of all margin-collapsing evil.

😬

I don’t know that margin collapsing causes epic troubles in day-to-day CSSin’, but you gotta admit this is messy at best.


I also think about how it was a thing this year to suggest centering content via CSS grid and plopping all elements into the middle of a three-column grid ala .grid-wrapper > * { grid-column: 2; }. The point being that you still have the full grid to work with, so it’s easier to make one-off elements go full-bleed, edge-to-edge (or otherwise use the space). But when you do that, the elements become grid items and are out of the normal flow, so you won’t get margin collapsing. That used to feel like a strike against this technique, at least to me, since it would be unexpected. But thinking now about how janky margin collapsing is, maybe the avoiding of margin collapsing is yet another advantage of this sort of technique.

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Automatic Social Share Images

It’s a pretty low-effort thing to get a big fancy link preview on social media. Toss a handful of specific <meta> tags on a URL and you get a big image-title-description thing. Here’s Twitter’s version of an article on this site:

It’s particularly low-effort on this site, as our Yoast SEO plugin puts the correct tags in place automatically. The image it uses by default is the “featured image” feature of WordPress, which we use anyway.

I’m a fan of that kind of improvement for that so little work. Jetpack helps the process, too, by automating things.

But let’s say you don’t use these particular tools. Maybe creating an image per blog post isn’t even something you’re interested in doing, but you still want something nice to show for the social media preview.

We’ve covered this before. You can design the “image” with HTML and CSS, using content and metadata you already have from the blog post. You can turn it into an image with Puppeteer (or the like) and then use that for the image in the meta tags.

Ryan Filler has detailed out that process the best I’ve seen so far.

  1. Create a route on your site that takes dynamic data from the URL to create the layout
  2. Make a cloud function that hits that route, turns it into an image, and uploads it to Cloudinary (for optimizing and serving)
  3. Any time the image is requested, check to see if you’ve already created it. If so, serve it from Cloudinary; if not, make it, then serve it.

This stuff gets my brain cooking. What if we didn’t need to create a raster image at all?

Maybe rather than needing to create a raster image we could use SVG? SVG would be easy to template, and we know <img src="file.svg" alt="" /> is extremely capable. But… Twitter says:

Images must be less than 5MB in size. JPG, PNG, WEBP and GIF formats are supported. Only the first frame of an animated GIF will be used. SVG is not supported.

Fifty sad faces, Twitter. But let’s continue this thought experiment.

We need raster. The <canvas> element can spit out a PNG. What if the cloud function that you talked to was an actual browser? Richard Young called that a “browser function” last year. Maybe the browser-in-the-cloud could do that SVG templating we’re dreaming of, but then draw it to a canvas and spit out that PNG.

Meh, I’m not sure that solves anything since you’d still have the Puppeteer dependency and, if anything, this just complicates how you make the image. Still, something appeals to me about being able to use native browser abilities at the server level.

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Design v18

I redesigned the site! I can never think about the word redesign without also thinking about realigning, from Cameron Moll’s seminal article. I did not start from nothing. This design wasn’t a blank design canvas and empty code editor thing. I doubt any future redesign will be either. I started with what we already had and pushed some things around. But I pushed so much around, touching almost every single file, that it’s worthy of drawing a line and saying this is v18.

I keep a very incomplete design history here.

Getting Started

I always tend to start by poking around in a design tool. After 3 or 4 passes in Figma (then coming back after I started building to flesh out the footer design), this is where I left off.

Once I’m relatively happy with what is happening visually, I jump ship and start coding, making all the final decisions there. The final product isn’t 1000 miles different than this, but it has quite a few differences (and required 10× more decisions).

Simplicity

It may not look like it at first glance, but to me as I worked on it, the core theme was simplification. Not drastic, just like, 20%.

The header in v17 had a special mobile version and dealt with open/closed state. The v18 header is just a handful of links that fall down to the next line on small screens. I tossed in a “back to top” link in the footer that shows up once you’ve scrolled away from the top to help get you back to the nav. That scroll detection (IntersectionObserver based) is what I use to “spin the star” on the way back up also.

I can already tell that the site header will be one of the things that evolves significantly in v18 as there is more polish to be found there.

Emulated version of CSS-Tricks header on iPhone X

The search form in v17 also had open/closed states, and special templates for the results page. I’m all-in on Jetpack Search now, so I do nothing but open that when you click the search icon.

This search is JavaScript-powered, so to make it more resiliant, it’s also a valid hyperlink to Google search results:

<a    href="https://www.google.com/search?q=site:css-tricks.com%20layout"   class="jetpack-search-filter__link" >   <span class="screen-reader-text">Search</span>   <svg> ... </svg> </a>

There were a variety of different layouts in v17 (e.g. sidebar on the left or right) and header styles (e.g. video in the header) before. Now there is largely just one of both.

The footer in v17 became quite sprawling, with whole sections for the newsletter form, social media, related sites, and more. I’ve compacted it all into a more traditional footer, if there is such a thing.

There is one look for “cards” now, whether that is an article, video, guide, etc. There are slight variations depending on if the author is relevant, if it has tags, a call-to-action, etc, but it’s all the same base (and template). The main variation is a “mini” card, which is now used mostly-consistently across popular articles, the monthly mixup, and in-article related-article cards.

The newsletter area is simplified quite a bit. In v17, the /newsletters/ URL was kind of a “landing page” for the newsletter, and you could view the latest in a sidebar.

Now that URL just redirects you to the latest newsletter so you can read it like any other content easily, as well as navigate to past issues.

WordPress has the concept of one featured image per article. You don’t have to use it, but we do. I like how it’s integrated naturally into other things. Like it becomes the image for social media integration automatically. We used it in v17 as a subtle background-image thing.

Maybe in a perfect world, a perfect site would have a perfect content strategy such that every single article has a perfect featured image. A matching color scheme, exact dimensions, very predictable. But this is no perfect world. I prefer systems that allow for sloppiness. The design around our featured images accepts just about anything.

  • A site-branded gradient is laid over top and mix-blend-mode‘d onto it, making them all feel related.
  • The exception is that they will be sized/cropped as needed.

With that known, our featured images are used in lots of contexts:

Large, featured article on the homepage
Card Layout

If vertical space is limited (height @media query), the featured image height is reduced.

Article headers use a very faded/enlarged version as part of a layered background

Social Media cards

CSS Stats

Looking only at the CSS between the two versions (Project Wallace helps here):

Project Wallace dashboard showing 23.78% drop in CSS file size and other similar metrics.

Minified and Gzipped the main stylesheet is 16.4 kB. Perhaps not as small as an all-utility stylesheet could be, but that’s not a size I’ll every worry about, especially since without really trying to the size heavily trended downward.

Not Exactly a Speed Demon

There are quite a few resources in use on CSS-Tricks. If speed was my #1 priority, the first thing I’d do is start chopping away at the resources in use. In my opinion, it would make the site far less fun, but probably wouldn’t harm the content all that much. I just don’t want to. I’d rather find ways to keep the site relatively fast while still keeping it visually rich. Maybe down the road I can explore some of this stuff to allow for a much lighter-weight version of the site that is opt-in in a standards-based way.

About those resources…

  • Images are the biggest weight. Almost every page has quite a few of them (10+). I try to serve them from a CDN in an optimized format sized with the responsive images syntax. There is more I can do, but I’ve got a good start already.
  • There is still ~180 kB of JavaScript. The Jetpack Search feature is powered by it, which is the weightiest module. A polyfill gets loaded (probably by that), which I should look into seeing if could be removed. I’m still using jQuery, which I’ll definitely look into removing in the next round. Nothing against jQuery, I’m just not using it all that much. Most of what I’m doing is written vanilla JavaScript anyway. Google Analytics is in there, and then rest is little baby scripts (ironically) for performance things or advertising.
  • The fonts weigh in at ~163 kB and they aren’t loaded in any particularly fancy way.

All three of those things are targets for speed improvements.

And yet, hey, the Desktop Lighthouse report ain’t bad:

Lighthouse scores:  98 = Performance 95 = Accessibility 93 = Best Practices 92 = SEO

Those results are from the homepage, which because of the big grids of content, is one of the heavier pages. There’s still plenty of attempts at performance best practices here:

  • Everything is served from global http/2 CDN’s and cached
  • Assets optimized/minified/combined where possible
  • Assets/ads lazy-loaded where possible
  • Premium hosting
  • HTML over the wire + instant.page

My hope is that as you click around the site and come back in subsequent visits, it feels pretty snappy.

Type

It’s Hoefler&Co. across the board again.

I left the bulk of the article typography alone, as that was one of the last design sprints I did in v17 and I kinda like where it left off. Now that clamp() is here though, I’m using that to do fluid typography for much of the site. For example, headers:

font-size: clamp(2rem, calc(2rem + 1.2vw), 3rem);

aXe

I used the axe DevTools plugin to test pages before launch, and did find a handful of things to get fixed up. Not exactly a deep dive into accessibility, but also, this wasn’t a full re-write, so I don’t expect terribly much has changed in terms of accessibility. I’m particularly interested in fixing any problems here, so don’t hold back on me!

Bugs

I’m sure there are some. I’d rather not use this comment thread for bugs. If you’ve run across one, please hit us at team@css-tricks.com. 🧡


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Simulating Drop Shadows with the CSS Paint API

Ask a hundred front-end developers, and most, if not all, of them will have used the box-shadow property in their careers. Shadows are enduringly popular, and can add an elegant, subtle effect if used properly. But shadows occupy a strange place in the CSS box model. They have no effect on an element’s width and height, and are readily clipped if overflow on a parent (or grandparent) element is hidden.

We can work around this with standard CSS in a few different ways. But, now that some of the CSS Houdini specifications are being implemented in browsers, there are tantalizing new options. The CSS Paint API, for example, allows developers to generate images programmatically at run time. Let’s look at how we can use this to paint a complex shadow within a border image.

A quick primer on Houdini

You may have heard of some newfangled CSS tech hitting the platform with the catchy name of Houdini. Houdini promises to deliver greater access to how the browser paints the page. As MDN states, it is “a set of low-level APIs that exposes parts of the CSS engine, giving developers the power to extend CSS by hooking into the styling and layout process of a browser’s rendering engine.”

The CSS Paint API

The CSS Paint API is one of the first of these APIs to hit browsers. It is a W3C candidate recommendation. This is the stage when specifications start to see implementation. It is currently available for general use in Chrome and Edge, while Safari has it behind a flag and Firefox lists it as “worth prototyping”. There is a polyfill available for unsupported browsers, though it will not run in IE11.

While the CSS Paint API is enabled in Chromium, passing arguments to the paint() function is still behind a flag. You’ll need to enable experimental web platform features for the time being. These examples may not, unfortunately, work in your browser of choice at the moment. Consider them an example of things to come, and not yet ready for production.

The approach

We’re going to generate an image with a shadow, and then use it for a border-image… huh? Well, let’s take a deeper look.

As mentioned above, shadows don’t add any width or height to an element, but spread out from its bounding box. In most cases, this isn’t a problem, but those shadows are vulnerable to clipping. A common workaround is to create some sort of offset with either padding or margin.

What we’re going to do is build the shadow right into the element by painting it in to the border-image area. This has a few key advantages:

  1. border-width adds to the overall element width
  2. Content won’t spill into the border area and overlap the shadow
  3. Padding won’t need any extra width to accommodate the shadow and content
  4. Margins around the element won’t interfere with that element’s siblings

For that aforementioned group of one hundred developers who’ve used box-shadow, it’s likely only a few of them have used border-image. It’s a funky property. Essentially, it takes an image and slices it into nine pieces, then places them in the four corners, sides and (optionally) the center. You can read more about how all this works in Nora Brown’s article.

The CSS Paint API will handle the heavy lifting of generating the image. We’re going to create a module for it that tells it how to layer a series of shadows on top of each other. That image will then get used by border-image.

These are the steps we’ll take:

  1. Set up the HTML and CSS for the element we want to paint in
  2. Create a module that draws the image
  3. Load the module into a paint worklet
  4. Call the worklet in CSS with the new paint() function

Setting up the canvas

You’re going to hear the term canvas a few times here, and in other CSS Paint API resources. If that term sounds familiar, you’re right. The API works in a similar way to the HTML <canvas> element.

First, we have to set up the canvas on which the API will paint. This area will have the same dimensions as the element that calls the paint function. Let’s make a 300×300 div.

<section>   <div class="foo"></div> </section>

And the styles:

.foo {   border: 15px solid #efefef;   box-sizing: border-box;   height: 300px;   width: 300px; }

Creating the paint class

HTTPS is required for any JavaScript worklet, including paint worklets. You won’t be able to use it at all if you’re serving your content over HTTP.

The second step is to create the module that is loaded into the worklet — a simple file with the registerPaint() function. This function takes two arguments: the name of the worklet and a class that has the painting logic. To stay tidy, we’ll use an anonymous class.

registerPaint(   "shadow",   class {} );

In our case, the class needs two attributes, inputProperties and inputArguments, and a method, paint().

registerPaint(   "shadow",   class {     static get inputProperties() {       return [];     }     static get inputArguments() {       return [];     }     paint(context, size, props, args) {}   } );

inputProperties and inputArguments are optional, but necessary to pass data into the class.

Adding input properties

We need to tell the worklet which CSS properties to pull from the target element with inputProperties. It’s a getter that returns an array of strings.

In this array, we list both the custom and standard properties the class needs: --shadow-colors, background-color, and border-top-width. Pay particular attention to how we use non-shorthand properties.

static get inputProperties() {   return ["--shadow-colors", "background-color", "border-top-width"]; }

For simplicity, we’re assuming here that the border is even on all sides.

Adding arguments

Currently, inputArguments are still behind a flag, hence enabling experimental features. Without them, use inputProperties and custom properties instead.

We also pass arguments to the paint module with inputArguments. At first glance, they may seem superfluous to inputProperties, but there are subtle differences in how the two are used.

When the paint function is called in the stylesheet, inputArguments are explicitly passed in the paint() call. This gives them an advantage over inputProperties, which might be listening for properties that could be modified by other scripts or styles. For example, if you’re using a custom property set on :root that changes, it may filter down and affect the output.

The second important difference for inputArguments, which is not intuitive, is that they are not named. Instead, they are referenced as items in an array within the paint method. When we tell inputArguments what it’s receiving, we are actually giving it the type of the argument.

The shadow class is going to need three arguments: one for X positions, one for Y positions, and one for blurs. We’ll set that up as three space-separated lists of integers.

Anyone who has registered a custom property may recognize the syntax. In our case, the <integer> keyword means any whole number, while + denotes a space-separated list.

static get inputArguments() {   return ["<integer>+", "<integer>+", "<integer>+"]; }

To use inputProperties in place of inputArguments, you could set custom properties directly on the element and listen for them. Namespacing would be critical to ensure inherited custom properties from elsewhere don’t leak in.

Adding the paint method

Now that we have the inputs, it’s time to set up the paint method.

A key concept for paint() is the context object. It is similar to, and works much like, the HTML <canvas> element context, albeit with a few small differences. Currently, you cannot read pixels back from the canvas (for security reasons), or render text (there’s a brief explanation why in this GitHub thread).

The paint() method has four implicit parameters:

  1. The context object
  2. Geometry (an object with width and height)
  3. Properties (a map from inputProperties)
  4. Arguments (the arguments passed from the stylesheet)
paint(ctx, geom, props, args) {}

Getting the dimensions

The geometry object knows how big the element is, but we need to adjust for the 30 pixels of total border on the X and Y axis:

const width = (geom.width - borderWidth * 2); const height = (geom.height - borderWidth * 2);

Using properties and arguments

Properties and arguments hold the resolved data from inputProperties and inputArguments. Properties come in as a map-like object, and we can pull values out with get() and getAll():

const borderWidth = props.get("border-top-width").value; const shadowColors = props.getAll("--shadow-colors");

get() returns a single value, while getAll() returns an array.

--shadow-colors will be a space-separated list of colors which can be pulled into an array. We’ll register this with the browser later so it knows what to expect.

We also need to specify what color to fill the rectangle with. It will use the same background color as the element:

ctx.fillStyle = props.get("background-color").toString();

As mentioned earlier, arguments come into the module as an array, and we reference them by index. They’re of the type CSSStyleValue right now — let’s make it easier to iterate through them:

  1. Convert the CSSStyleValue into a string with its toString() method
  2. Split the result on spaces with a regex
const blurArray = args[2].toString().split(/s+/); const xArray = args[0].toString().split(/s+/); const yArray = args[1].toString().split(/s+/); // e.g. ‘1 2 3’ -> [‘1’, ‘2’, ‘3’]

Drawing the shadows

Now that we have the dimensions and properties, it’s time to draw something! Since we need a shadow for each item in shadowColors, we’ll loop through them. Start with a forEach() loop:

shadowColors.forEach((shadowColor, index) => {  });

With the index of the array, we’ll grab the matching values from the X, Y, and blur arguments:

shadowColors.forEach((shadowColor, index) => {   ctx.shadowOffsetX = xArray[index];   ctx.shadowOffsetY = yArray[index];   ctx.shadowBlur = blurArray[index];   ctx.shadowColor = shadowColor.toString(); });

Finally, we’ll use the fillRect() method to draw in the canvas. It takes four arguments: X position, Y position, width, and height. For the position values, we’ll use border-width from inputProperties; this way, the border-image is clipped to contain just the shadow around the rectangle.

shadowColors.forEach((shadowColor, index) => {   ctx.shadowOffsetX = xArray[index];   ctx.shadowOffsetY = yArray[index];   ctx.shadowBlur = blurArray[index];   ctx.shadowColor = shadowColor.toString();    ctx.fillRect(borderWidth, borderWidth, width, height); });

This technique can also be done using a canvas drop-shadow filter and a single rectangle. It’s supported in Chrome, Edge, and Firefox, but not Safari. See a finished example on CodePen.

Almost there! There are just a few more steps to wire things up.

Registering the paint module

We first need to register our module as a paint worklet with the browser. This is done back in our main JavaScript file:

CSS.paintWorklet.addModule("https://codepen.io/steve_fulghum/pen/bGevbzm.js"); https://codepen.io/steve_fulghum/pen/BazexJX

Registering custom properties

Something else we should do, but isn’t strictly necessary, is to tell the browser a little more about our custom properties by registering them.

Registering properties gives them a type. We want the browser to know that --shadow-colors is a list of actual colors, not just a string.

If you need to target browsers that don’t support the Properties and Values API, don’t despair! Custom properties can still be read by the paint module, even if not registered. However, they will be treated as unparsed values, which are effectively strings. You’ll need to add your own parsing logic.

Like addModule(), this is added to the main JavaScript file:

CSS.registerProperty({   name: "--shadow-colors",   syntax: "<color>+",   initialValue: "black",   inherits: false });

You can also use @property in your stylesheet to register properties. You can read a brief explanation on MDN.

Applying this to border-image

Our worklet is now registered with the browser, and we can call the paint method in our main CSS file to take the place of an image URL:

border-image-source: paint(shadow, 0 0 0, 8 2 1, 8 5 3) 15; border-image-slice: 15;

These are unitless values. Since we’re drawing a 1:1 image, they equate to pixels.

Adapting to display ratios

We’re almost done, but there’s one more problem to tackle.

For some of you, things might not look quite as expected. I’ll bet you sprung for the fancy, high DPI monitor, didn’t you? We’ve encountered an issue with the device pixel ratio. The dimensions that have been passed to the paint worklet haven’t been scaled to match.

Rather than go through and scale each value manually, a simple solution is to multiply the border-image-slice value. Here’s how to do it for proper cross-environment display.

First, let’s register a new custom property for CSS that exposes window.devicePixelRatio:

CSS.registerProperty({   name: "--device-pixel-ratio",   syntax: "<number>",   initialValue: window.devicePixelRatio,   inherits: true });

Since we’re registering the property, and giving it an initial value, we don’t need to set it on :root because inherit: true passes it down to all elements.

And, last, we’ll multiply our value for border-image-slice with calc():

.foo {   border-image-slice: calc(15 * var(--device-pixel-ratio)); }

It’s important to note that paint worklets also have access to the devicePixelRatio value by default. You can simply reference it in the class, e.g. console.log(devicePixelRatio).

Finished

Whew! We should now have a properly scaled image being painted in the confines of the border area!

Live demo (best viewed in Chrome and Edge)
Live demo (best viewed in Chrome and Edge)

Bonus: Apply this to a background image

I’d be remiss to not also demonstrate a solution that uses background-image instead of border-image. It’s easy to do with just a few modifications to the module we just wrote.

Since there isn’t a border-width value to use, we’ll make that a custom property:

CSS.registerProperty({   name: "--shadow-area-width",   syntax: "<integer>",   initialValue: "0",   inherits: false });

We’ll also have to control the background color with a custom property as well. Since we’re drawing inside the content box, setting an actual background-color will still show behind the background image.

CSS.registerProperty({   name: "--shadow-rectangle-fill",   syntax: "<color>",   initialValue: "#fff",   inherits: false });

Then set them on .foo:

.foo {   --shadow-area-width: 15;   --shadow-rectangle-fill: #efefef; }

This time around, paint() gets set on background-image, using the same arguments as we did for border-image:

.foo {   --shadow-area-width: 15;   --shadow-rectangle-fill: #efefef;   background-image: paint(shadow, 0 0 0, 8 2 1, 8 5 3); }

As expected, this will paint the shadow in the background. However, since background images extend into the padding box, we’ll need to adjust padding so that text doesn’t overlap:

.foo {   --shadow-area-width: 15;   --shadow-rectangle-fill: #efefef;   background-image: paint(shadow, 0 0 0, 8 2 1, 8 5 3);   padding: 15px; }

Fallbacks

As we all know, we don’t live in a world where everyone uses the same browser, or has access to the latest and greatest. To make sure they don’t receive a busted layout, let’s consider some fallbacks.

Padding fix

Padding on the parent element will condense the content box to accommodate for shadows that extend from its children.

section.parent {   padding: 6px; /* size of shadow on child */ }

Margin fix

Margins on child elements can be used for spacing, to keep shadows away from their clipping parents:

div.child {   margin: 6px; /* size of shadow on self */ }

Combining border-image with a radial gradient

This is a little more off the beaten path than padding or margins, but it’s got great browser support. CSS allows gradients to be used in place of images, so we can use one within a border-image, just like how we did with paint(). This may be a great option as a fallback for the Paint API solution, as long as the design doesn’t require exactly the same shadow:

Gradients can be finicky and tricky to get right, but Geoff Graham has a great article on using them.

div {   border: 6px solid;   border-image: radial-gradient(     white,     #aaa 0%,     #fff 80%,     transparent 100%   )   25%; }

An offset pseudo-element

If you don’t mind some extra markup and CSS positioning, and need an exact shadow, you can also use an inset pseudo-element. Beware the z-index! Depending on the context, it may need to be adjusted.

.foo {   box-sizing: border-box;   position: relative;   width: 300px;   height: 300px;   padding: 15px; }  .foo::before {   background: #fff;   bottom: 15px;   box-shadow: 0px 2px 8px 2px #333;   content: "";   display: block;   left: 15px;   position: absolute;   right: 15px;   top: 15px;   z-index: -1; }

Final thoughts

And that, folks, is how you can use the CSS Paint API to paint just the image you need. Is it the first thing to reach for in your next project? Well, that’s for you to decide. Browser support is still forthcoming, but pushing forward.

In all fairness, it may add far more complexity than a simple problem calls for. However, if you’ve got a situation that calls for pixels put right where you want them, the CSS Paint API is a powerful tool to have.

What’s most exciting though, is the opportunity it provides for designers and developers. Drawing shadows is only a small example of what the API can do. With some imagination and ingenuity, all sorts of new designs and interactions are possible.

Further reading


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